Royal Flush is a turn-based combat RPG prototype where various casino games impact the battle. Different characters are masters of different games and each has a different aesthetic to fit a diverse cast of characters. The ‘overworld’ of gameplay will feature a 2D platformer side-scroller and as the player walks along platforms, it becomes possible to initiate a battle. Battle will feature a UI menu where players will select various actions and can choose to participate in casino games for possible bonuses or punishments.

Dev Team:

  • Anthony Barreto - Project Manager, UI / UX, Level Design, Sound Design, Writer
  • Tonio Bevacqui - 2D Art / Animation, UI / UX
  • Jamil Marshall - 2D Art / Animation, Specialty Design / Cutscenes
  • Remilia O'Connell - Lead Programmer, UI / UX
  • Matt Borrelli - Assistant Programmer, Sound Design, Writer



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