Reconnected
- How would you describe the structure of your choice-based story?
- Why did you choose that structure, and how does it contribute to the experience created by playing through the game?
The structure that I would describe my choice-based story game is a interpretive story that relies on the player's exertion. The reason why this is my structure is because I wanted to tell a short story that shows the player the strong connections between the human spirt as well as the nature of animals. Each choice the player makes not only highlights what personality trait they feel that they most align with but also informs them of what animals represent that trait. Each door does highlight a sense of illusion with each choice since ultimately each option shows the lesson that the three traits are connected with nature and all living things. Once the player learns this, then they learn how these traits are also beneficial for communities of all kinds. (man or animal)
Status | Prototype |
Platforms | HTML5 |
Author | AnthonyB1116 |
Genre | Visual Novel |
Made with | bitsy |
Comments
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I like the concept and the three different "worlds" were nicely rendered with good choice of color palette. But I wondered why the entire game reset after eating the food in each world. I thought it would be better to bring the player directly back to the hospital to reinforce the connection that you talk about in the description. But I still enjoyed it—it prompted some meditation/reflection.